Designing for Gesture and Tangible Interaction

Designing for Gesture and Tangible Interaction

Mary Lou Maher, Lina Lee
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Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
ক্যাটাগোরিগুলো:
সাল:
2017
প্রকাশক:
Morgan & Claypool
ভাষা:
english
পৃষ্ঠা:
130
ISBN 10:
1627058869
ISBN 13:
9781627058865
বইয়ের সিরিজ:
Synthesis Lectures on Human-Centered Informatics
ফাইল:
PDF, 8.36 MB
IPFS:
CID , CID Blake2b
english, 2017
কপিরাইট ধারকের অভিযোগের কারণে এই বইটির ডাউনলোড অনুপলব্ধ

Beware of he who would deny you access to information, for in his heart he dreams himself your master

Pravin Lal

প্রায়শই ব্যবহৃত পরিভাষা